I have a question about static Sharding in Fleet. ...
# fleet
a
I have a question about static Sharding in Fleet. In this issue https://github.com/rancher/fleet/issues/2357 there is a discussion about how we can change the fleet code to support runtime change of shards without reinstalling fleet or upgrading values for new shards. Is there a plan to support this? If you guys want to do this, how do you approach it?